The heroes of the Age of Lost Omens forge their path through an uncertain world, but that world has been shaped by many others who came before or who now stand beside them! Lost Omens: Legends provides details on 42 of the Inner Sea region's biggest personalities, from queens and kings that rule the present to distant figures from Golarion's past. Uncover details from the inner lives of movers and shakers from all around the globe, as well as the secret techniques, items, and knowledge PCs might gain from encountering these larger-than-life figures!
Written by: Amirali Attar Olyaee, Alexander Augunas, Kate Baker, Jason Bulmahn, Alexandria Bustion, Carlos Cabrera, Calder CaDavid, Jessica Catalan, Natalie Collazo, Ryan Costello, Jr, Greg Diaz, Fabby Garza Marroquín, Jaym Gates, Alice Grizzle, Steven Hammond, Nicolas Hornyak, James Jacobs, Michelle Jones, Kristina Sisto Kindel, Aaron Lascano, Ron Lundeen, Stephanie Lundeen, Sydney Meeker, Liane Merciel, Matt Morris, Patchen Mortimer, Hilary Moon Murphy, Dennis Muldoon, Andrew Mullen, Mikhail Rekun, Michael Sayre, Mark Seifter, Ashton Sperry, Owen K.C. Stephens, and Isabelle Thorne
ISBN-13: 978-1-64078-254-9
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This book is a delight to read, it brings the characters to life in a way that few other lore books have managed. Not only that, but it also has a feat of plot hooks for ways to introduce them or their influence to your campaign, some might work as employers, some as rivals or enemies, but all of them are well fleshed out enough that you can bring them to life with ease.
The style of having personalised text relating in some way to the character in each section was a wonderful choice and as well as making it an incredibly easy read is also a brilliant option to let your players find such correspondence, of hear the stories and rumours about them characters.
An excellent read and a fantastic resource for including movers and shakers into your campaign, well worth it.
This book is of limited utility. If you run grandiose plots and schemes, nation-changing events, and the like -- you may want this book in order to better get a feel for the personalities of some of the dramatis personae. If your adventures focus more on the rank and file of the world, or plunging into the depths of tombs and dungeons, it's of little use.
However they have no stats, which seems like a missed opportunity. Why go to the trouble of outlining the (mortal) dramatis personae of the Inner Sea and not statblock them?
This book may not be super heavy on crunch, but it was an absolute delight to read. Seeing old friends from past Adventure Paths and learning what they had done with themselves in the time since, seeing old foes and how the world had changed for them as well. Getting to meet other big-name NPCs of the setting that had not yet properly been fleshed out. This book is my favorite book so far of the 2E line.
Basics- Welcome to the Age of Lost Omens and Golarion! Pathfinder Lost Omens: Legends is the current standing of the world of Golarion and its people. It updates the setting from Pathfinder 1st ed. to Pathfinder 2nd ed., gives a good overview of the major areas of the Inner Sea, and provides some player options to help players get some mechanical links to the areas of their game. Let’s look at the pieces of this book.
Mechanics or Crunch-This book has some solid mechanics, but I’d still like a bit more. What is really surprising is this book has archetypes for each region's specific known combat enthusiast. Think of having a Special Forces archetype if you were to do a write up on the US. That is surprising and enjoyable. Also there are backgrounds for each area. Both of those are VERY welcome in the equivalent of a fantasy high school geography book that only the GM might spend a lot of time reading through. I would like a bit more though. Give me some ancestry feats that all the people from an area might get. It doesn’t matter if you are an orc, dwarf, or human, if you come from the cold place of ice and snow, odds are you picked up some cold tolerance! Even some more general feats would be good additions to this book. What is here is some solid mechanics that you don’t often see in these books, but I would just like a bit more to really drive home that players need this book. 4.5/5
Theme or Fluff- This is another solid area of this book, but the book needs a bit more to fully round it out. This book is both too short and too long. If you read this from cover to cover you will not enjoy it as much as if you just wanted to read about one area quickly. You wouldn’t read all of wikipedia in one day, but you would drop in to read quickly on an area if you are studying as an example. This honestly is a fantasy high school geography book as you will get 10-20 pages on an area. That is a good introduction, but the book needs a bit more like who are the gods and more world building. Those things are mentioned, but I feel I need more on them. As a Pathfinder 1st ed. player, I know a lot of that world stuff, but for a new player, they will have to do outside research on who some of the key players are. I learned a few things that maybe I missed before, and I can see where Paizo is setting up the next 10 years worth of adventure paths in the mix, but I felt like I needed a bit more content to better understand the world if I was an outsider. 4.5/5
Execution- PDF? Yes. Hyperlinked? NO! If you buy a college textbook today or even a highschool text on an ipad, it is hyperlinked. This is getting crazy as this is an over 100 page civics book and I have to scroll around and find random bits I want to read more on. What is here is good. If you read in chunks, it reads well enough and is enjoyable. If you marathon the book in one sitting, then it’s not as much fun as it does feel too long and too short. Long for its got LOTS of information, but short because I feel like I need some explanation on a few of the players. The art is good and you get a few headshots of major movers and shakers in the world ,so you can drop them in your game. The layout is nice in general with enough breaks to make the reader not go crazy staring in a textbook. I just need a few more additions to really make this an amazing book 4/5
Summary- I have compared this book to a textbook often, and it is a well done textbook. If you needed to learn what most people in an area would know about the region, this would be a great resource to give the players. Also, if you like me haven’t read every splatbook or adventure path put out by Paizo in the last 10 years, then this is a good way to get deep into the world quickly. Now, there is room for improvement. I need a bit more on the world. Gods play an incredible role in the setting, and I feel like they don’t get enough exploration in this book. I also love what’s here mechanically, but I want more. So, all players, not just who decide to make a hellknight, can lay claim to a heritage from Cheliax. Also, PAIZO LEARN TO HYPERLINK! Let me click around your book with ease please. Most textbooks do it now, and your world textbook needs to as well! This is a good world book with a few key flaws that keep it from being great. 86%
A game-changing book for anyone with even a passing interest in lore.
This book has probably been one of my most anticipated Pathfinder books I've ever purchased. And it's a book I frankly never expected Paizo to release, prior to being announced. At least across the tabletop systems I've played, it's been pretty rare to see a book dedicated entirely to the dramatis personae of a campaign setting's world. I assume this is because, unlike the setting's locations or monsters or gods (which usually receive lots of attention), the PCs themselves are the only characters that any given party is guaranteed to spend a large amount of time exploring. So the world outside of the PC's immediate sphere of influence is often treated as an afterthought.
Not here. After more than a decade, Golarion has turned into one of the most complete and lifelike fantasy worlds in tabletop RPG history, with history and heroes worth reading about, and never has that been so apparent than in this book. These are the stories of the champions, explorers, tyrants, inventors, healers, warlords and revolutionaries that made Golarion what it is, both throughout its past and into its present. Each entry has just the right, concise content to give you a feel for who this character really is. For her Infernal Majestrix, Abrogail Thrune, a dark tragedy worthy of stage adaptation. For Artokus, a charming insider-take on the elusive Einstein-esque alchemical genius from the eyes of his ever-loyal meekrat familiar. For Old Mage Jatembe, the enlightened ancient hero who disappeared in ages past after inventing the art of wizardry, a selection of famous parables and myths of his greatest deeds and adventures. And so many more. Each turn of the page brought a new atmosphere, a new story, and new exciting secrets revealed for plot threads that have been unfurling through years of storytelling.
To go along with the gorgeous artwork that captures each character to perfection, each entry also explores the complex relationships many of these "legends" share with each other, giving a fascinating view of the dynamic power struggles and alliances that are playing out in Golarion on a global stage (evoking plots that feel like they could belong in some of the best seasons of Game of Thrones). Also included are tools GMs can use for players, including abilities that these legends might bestow as patrons to worthy heroes (or villains). Baba Yaga can teach witches who call upon her name to animate household objects a la Disney's Fantasia. Avarneus can equip characters with the most advanced spy equipment this side of a dimensional portal to an MI6 armory. Players can attempt to outmaneuver Abrogail Thrune herself in negotiating infernal contracts (if they dare), awarding power at hidden costs.
There's so much here, for players and GMs both, and it's all SO INCREDIBLY WELL DONE. Like, seriously. The passion and imagination and enthusiasm that's packed into this book just spills out on every page. I can't praise it enough. Easy five stars, and I sincerely hope this book sees a sequel. Legends has transformed Golarion from a world inhabited by monsters, into a world inhabited by monsters with motivation, and allies that might stand with you against them.
My impression from the product description was that there'd be few statblocks.
Personally, I'm hoping for lots of lore and plenty of PC focussed options. (More likely there'll be some whispering way options rather than the whispering tyrant's statblock, imo).
Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
42, eh? We know 4: T-B, Old Mage Jatembe, the Hurricane Queen, and Abrogail Thune. That leaves 38. Who else do we think is going to show up? I expect that Sorshen and Baba Yaga are locks. Eando Kline as THE Pathfinder, Blood Mistress Jakalyn as THE Red Mantis. The bit about "distant past" could apply to Jatembe, but it could just as easily be applied to Nex. Geb is also a strong possibility. The "all around the globe" bit strongly hints at Ameiko Kaijitsu.
1. Anastasia
2. 1d8 Runelords, past and present
3. Arazni
4. The Man, The Goatee, The Legend ... Varian Jeggare
5. Radovan, of course.
6. Kerem
7. Zae
8. Does Appleslayer count as a separate NPC?
9. Salim Ghadafar
10. Razmir, The Only True God
I'm sure we will be seeing more about many of the characters that showed up in Lost Omens World Guide. The likes of Nex, Geb, Sorshen, Belimarius, Ruby Prince, Jakalyn, The Black Triune, Azaersi, Queen Galfrey or her successor Irahai,or even Baba Yaga (more of a wish than a guess, I suppose).
There won't be stat blocks for any of the characters featured in this book.
Part of the reason for this decision is that we haven't nailed down the exact level/abilities of some of the featured characters as some of them are newer or even brand new. In other cases, we don't necessarily have the rules to support every aspect of a character (e.g. gun rules for characters who use guns or stats for characters higher than 25th level).
If and when these characters need stats, we will be providing them for the stories we want to tell. In the meanwhile, keeping them without stats allows GMs to use the stats that best fit their game. For example, if you decided that Jatembe has grown weaker since the last time he was seen, he can be a lower level for your particular game.
Rather than locking in stats and forcing stories to be told at specific levels, we wanted to keep things open for all groups (and ourselves!) to tell the stories that work best for their games. For now, you can expect a lot of information on the background, personality, and relationships of the featured characters with a healthy sprinkling of plot hooks. We're excited to see everyone's feelings and reactions on the format to see if it's something that might work for similar products in the future.
Once the book comes out (at GenCon!), let us know what you think!
Any chance it'll feature Eziah? I'd love to learn more about him.
This book covers figures from the Inner Sea Region for the most part. Eziah would be perfect to add to a list of theoretical characters for a follow up to this book. I could totally see us doing another book in this vein that covers characters from greater Golarion and beyond if this does well enough!
Any chance it'll feature Eziah? I'd love to learn more about him.
This book covers figures from the Inner Sea Region for the most part. Eziah would be perfect to add to a list of theoretical characters for a follow up to this book. I could totally see us doing another book in this vein that covers characters from greater Golarion and beyond if this does well enough!
Ah ok. I knew the dude lived on the sun, wasn't sure if if was from the inner sea originally or not. Thanks Luis!
My only question would be if Queen Gallifrey would count for this book or the beyond one since...isn’t it canon she’s ascended to her Iomedae’s Herald?
This is awesome! Does this only include living legends, or could we see more info on Mastrien Slash? (I mean, technically Mastrien Slash is still "alive"...kinda? maybe?)
Hurray! This was quite possibly one of my favorite projects to write on for Paizo, and I very much hope it's a hit so we get to write a lot more like these.
Hurray! This was quite possibly one of my favorite projects to write on for Paizo, and I very much hope it's a hit so we get to write a lot more like these.
I'd love to see a book like this feature the iconics, including the iconics from classes that have yet to feature in Pathfinder 2nd Edition. It'd be cool to see them get a multi-page lore-specific treatment each.
For this particular book, I have to say that I'm tickled pink by the lack of stat blocks. The reasoning made by Mr. Loza makes a ton of sense, and it leaves more room for lore.
My only question would be if Queen Gallifrey would count for this book or the beyond one since...isn’t it canon she’s ascended to her Iomedae’s Herald?
Queen Gallifrey... isn't she from the constellation of Kasterborous?
I appreciate content, but it’s frustrating when stuff is released half cocked. No stat blocks because we haven’t made up the rules yet? The age of ashes pawns aren’t coming out for, presumably, 3 months after the final module. Maybe that’s normal, but it seems ridiculous. I’m pretty sure the bestiary pawns were scheduled for November until November then it jumped to January. The creative works being released are awesomely imaginative, but the schedule leave much to be desired.
Yes, the pawns come in after the AP is finished because they need all the art made and actually existing to put on the pawns. Blank pawns aren't good sellers from what I'd imagine.
As for intentionally foregoing statblocks for such high end NPCs? That's a good thing, the system is still new with more stuff being added, let's get some of that and then get the stats, otherwise you make them fresh when there's little rules and they might end up bland.
Which is what happened with Mythic Realms in P1, all the legendary characters therein were rather bland, there stuff was just number boosts rather than hosts of cool abilities.
My only question would be if Queen Gallifrey would count for this book or the beyond one since...isn’t it canon she’s ascended to her Iomedae’s Herald?
Queen Gallifrey... isn't she from the constellation of Kasterborous?
I...have just now realized I've been spelling and saying her name wrong for years.
Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
Laughing Hyacinth please.
(I know they probably won't be in there.)
Can't wait for that book! And I'm kinda happy there won't be stat blocks. Better to have a detailed description of who they are, and letting us build them to fit our interpretation.
In PF1, there was lot of instances were a very old stat blocks created conflicts with later lore stuff/newer stat blocks (people mixing both together in their unreliable memories etc).
I appreciate content, but it’s frustrating when stuff is released half cocked. No stat blocks because we haven’t made up the rules yet? The age of ashes pawns aren’t coming out for, presumably, 3 months after the final module. Maybe that’s normal, but it seems ridiculous. I’m pretty sure the bestiary pawns were scheduled for November until November then it jumped to January. The creative works being released are awesomely imaginative, but the schedule leave much to be desired.
They can't do the pawns until all the art is done, then it takes time to print and distribute...
And this book isn't a bestiary so I am not sure what your complaint is.
I appreciate content, but it’s frustrating when stuff is released half cocked. No stat blocks because we haven’t made up the rules yet? The age of ashes pawns aren’t coming out for, presumably, 3 months after the final module. Maybe that’s normal, but it seems ridiculous. I’m pretty sure the bestiary pawns were scheduled for November until November then it jumped to January. The creative works being released are awesomely imaginative, but the schedule leave much to be desired.
It is normal for Paizo (and for good reasons - there is such a lot of content coming out all the time and it's often quite inter-related. That means the alternative is releasing a few hundred dollars worth of product in one go then nothing for six months, then another few hundred dollars - which would be a nightmare cashflow wise for the company, not to mention extremely unpopular).
FWIW, it's nearly always a better outcome to wait until an AP is released before running it anyhow. The DM will be better prepared then and better able to judge how the AP is developing and what changes need to be made sooner rather than later - a serendipitous result of this approach is that pawns, mapsets and other such paraphernalia are generally out by then.
Another perspective worth considering is that APs remain being played for years - although the keen beans are not so well served by the necessity of Paizo's production schedule, they are in a pretty small minority. Delays of a book's launch by a few months feels terrible but in the big scheme of things is a pretty insignificant blip. There were plenty of staggered releases and even delays and release date slippages early on in PF1's life - at the time they seemed calamitous disasters....now I struggle to even remember which books came out late since it's all old history.
The problem of wanting to release creative material but not yet having the rules to support it is an intractable one (in the case of an ever evolving system like Pathfinder). They could release a witch NPC now....but the rules for witches are currently being playtested, so they'll be inconsistent in a few months time. They could similarly stat up these mega-powerful entities now....but when/if they get around to doing mythic rules in a few years those statblocks (which the fanbase will consider "set in stone" and canon) are suddenly all wrong.
There are gunslingers in Golarion but no rules for guns. There all kinds of rules elements which are needed to tell the stories Paizo tell and which aren't yet in existence. The gaps in the rules at any given moment are a fact of life it's worth reconciling yourself to, in my experience. By adopting the approach Paizo are in this book you at least know that when a rules element or statblock IS included, you can have more confidence it's going to remain largely unchanged.
Just wanted to add my HURRAY to the choir, just so you know how many people really really REALLY love the idea of lore-only books, and this in particular (and Kate Burmak is AWESOME O____O ).
Would be cool to have the medium class in this book. But maybe there is some support, "Uncover details from the inner lives of movers and shakers from all around the globe, as well as the secret techniques, items, and knowledge PCs might gain from encountering these larger-than-life figures!"