The house has stood abandoned on its lonely hilltop, brooding quietly over the ruins of a once thriving town for decades. No one has lived within its walls since the night a terrific storm flooded the coastal town below—and since a tragedy struck down the noble family that once dwelt within—but now, the mansion has attracted the attention of a curious group of adventurers. What is the truth behind the tragic past that empowers the evil that grips the mansion today, and what might happen to the world of Golarion if the sinister influences that grow within these haunted walls are allowed to build beyond the breaking point?
Malevolence is a horror-themed adventure for 3rd-level characters written by James Jacobs featuring sinister new monsters, mysterious magical items and spells to discover, and a fully-detailed haunted house for players to explore, exorcise, and endure. With an immersive method of researching the history and truths of the mansion's macabre secrets through visions, dreams, and good-old fashioned ghost-hunting and investigation, Malevolence is ready to test the limits of any heroic party's bravery!
Every edition of an RPG has the solid adventures, the awful adventures, the forgettable adventures, and the adventures which get talked about even decades later.
Malevolence is dense, it's complex, it's incredibly challenging, but the story is so beautifully done that I'll be coming back to this one for years to come.
If you like mysteries, then this one of the best. The mystery is actually solvable. There are ways to give your players clues, and reveal more things to investigate without feeling contrived.
Almost nothing but over-levelled encounters, in a scenario set up to ensure the characters can't hit the expected level for those encounters, making every fight stupidly difficult. As a player, this adventure was nothing but frustration. We quit less than halfway through.
A shame that the potential story is hidden behind ridiuclously-tough fights. Might be ok to play if you use a group a level or two over the recomended.
I'm currently running this for the second time. The first time we got about 1/4 of the way through the adventure before life got in the way. This time we are about 1/2 way through. The adventure is very well written and flows together very well. The attention to detail is amazing and frankly, we are having a lot of fun. I'm amazed by how much value my players are getting from one adventure. The one caveat I have for this module is that this isn't a great module for beginners. It really rewards people who dig deep and those who embrace the research aspect of the adventure. Additionally, this is a horror atmosphere. In horror movies, people run. If your party does not understand "strategic withdrawal" as a tactic, this may not be the adventure for them. I have had 4 encounters where the party decided to withdraw and come back later. If your players can think like that, this will be a great time. If your players aren't of that ilk... well... they get to make lots of new characters to try out.
I wrote a large, detailed review, but PAIZO ate it, so here is the condensed version.
Almost every room has a single high level monster, which just wrecks you, and you can’t just go sleep it off because the game punishes you for that too.
There is one monster that isn’t the final boss that would have TPKed our party of veteran players who knew what we were doing because it was grossly under leveled (was more powerful than its level indicated).
Almost ever room has a haunt, which stops being scary and just becomes tedious after a while.
Story and plot line are fantastic and the only thing that save it. If only the encounters had been redesigned and the game had give you sufficient loot, I would have rated it 5 stars. As it is, the author seems to have confused ‘hard slog’ for ‘scary.’
I did write an in-depth review, but when I hit save changes I got a "You've backtracked too far error" and lost it all.
So I'll just sum up: great atmosphere and great research mechanics. The fights are pretty tough, but it's usually fine to retreat if you need to. Best adventure I've ever played.
Pathfinder LO Special Edition, Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
Pathfinder LO Special Edition, Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
Elfteiroh wrote:
Just realized it was pushed to April. Will be a nice birthday present for me!
Heh. I've been robbed! See my post of Jul 21, 2020 upthread.
Pathfinder LO Special Edition, Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
This is gonna be the first adventure I bbuy for PF2e, definitely looking forward to the 'immersive research' oriented materials, I love exploration and environmental storytelling.
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andreww wrote:
I see this is designed for level 3 PC's, what level do they end the module at?
Is that one of those undeads with jars whose name I forgot? :O
It's a...
** spoiler omitted **
Oh gosh, those *wrecked* us in this game.
This is a delightful adventure. We just happened to spend a lot of it screaming as a result of both the creepy fun and our B-horror-movie degree of reckless exploration.
Is that one of those undeads with jars whose name I forgot? :O
It's a...
** spoiler omitted **
Oh gosh, those *wrecked* us in this game.
This is a delightful adventure. We just happened to spend a lot of it screaming as a result of both the creepy fun and our B-horror-movie degree of reckless exploration.
I still think we should have split up. I mean, split up *more*.
Is that one of those undeads with jars whose name I forgot? :O
It's a...
** spoiler omitted **
Oh gosh, those *wrecked* us in this game.
This is a delightful adventure. We just happened to spend a lot of it screaming as a result of both the creepy fun and our B-horror-movie degree of reckless exploration.
I'd be lying if I said that the mayhem those things caused you all didn't factor in to my decision for what to put in the art brief for the cover...
Is that one of those undeads with jars whose name I forgot? :O
It's a...
** spoiler omitted **
Oh gosh, those *wrecked* us in this game.
This is a delightful adventure. We just happened to spend a lot of it screaming as a result of both the creepy fun and our B-horror-movie degree of reckless exploration.
I still think we should have split up. I mean, split up *more*.
"We should split up. We can be spread over more ground that way."
Is that one of those undeads with jars whose name I forgot? :O
It's a...
** spoiler omitted **
Oh gosh, those *wrecked* us in this game.
This is a delightful adventure. We just happened to spend a lot of it screaming as a result of both the creepy fun and our B-horror-movie degree of reckless exploration.
I still think we should have split up. I mean, split up *more*.
Me: "Okay, there's a lot of this place to explore, so let's proceed methodically."
Ron: "I found four doors!"
Me: "Okay, good, let's start over here and—"
Ron opens all four doors at once.
Ron: "What? Couldn't hear you over all these creaky hinges!"
Four Encounters of Creatures and Haunts Triggered Simultaneously: "SKREEEEEE!"
Pathfinder LO Special Edition, Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber