Pathfinder Society Scenario #4-10: Arclord's Abode

3.90/5 (based on 8 ratings)

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A Pathfinder Society Scenario designed for 1st- through 4th-level characters.

A talkative skull with glowing eyes was among the many wonders that recently turned up in the Pathfinder Society's vaults. Thanks to the Society's efforts in the magic-rich city of Quantium, the skull has rediscovered her identity as an influential wizard and magical researcher, whose spirit came to reside in her bony body after a magical mishap. She had been attempting to ritually protect herself from dangerous forces, and while her efforts did allow her to evade her pursuers for a time, they also left her true name in tatters. Can the Pathfinder Society help her piece together the mysteries waiting in her magical home before these forces return to steal her secrets?

This adventure is the second part of the two-part Skull & Scroll metaplot arc in the Year of Boundless Wonder, which began with Pathfinder Society Scenario #4-05: The Arclord who Never Was.

Written by Isis Wozniakowska

Scenario tags: Metaplot (Boundless Wonder), Faction (Envoy's Alliance, Vigilant Seal)

[Scenario Maps spoiler - click to reveal]

The following maps used in this scenario are also available for purchase here on paizo.com:

  • Pathfinder Flip-Mat Classics: Museum
  • Note: This product is part of the Pathfinder Society Scenario Subscription.

    Product Availability

    Fulfilled immediately.

    Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

    PZOPFS0410E


    See Also:



    1 to 5 of 8 << first < prev | 1 | 2 | next > last >>

    Average product rating:

    3.90/5 (based on 8 ratings)

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    Basic but good

    4/5

    Abode had a silly puzzle that didn't seem solvable by players (perhaps it was presented poorly by the GM), but it was basically skipped by a skill check and didn't ruin the scenario.

    Authors should know that if puzzles are too complex or not easy to solve, they will likely be skipped or bypassed when the scenario is run.

    Besides the puzzle, the exploration was OK.


    Lovely scenario, one gripe

    5/5

    I ran this scenario twice for Paizocon, and found it to be a lot of fun! The skill challenges are unique and well-paced, and the difficulty feels right on target (aside from the last encounter feeling a bit short depending on the scaling). I felt the narrative flowed better than 4-05, and players seemed to find it more gratifying as well.

    My one gripe (spoilers for conclusion of the scenario):

    Spoiler:
    I really wish we had art for Alyreha's human form to show at the conclusion of the scenario - I recognize that it takes time/effort, but it feels anticlimactic to complete the entire arc and never get to see Alyreha outside of her skull form and statue. There's even a blank spot in the game aid appendix that another piece of art could've fit!


    Creative

    4/5

    Creative obstacles.

    Good/proper use use of low DCs when many checks are required.

    Really nice variety in encounters/challenges which is needed when their are 8 pieces to collect.

    Complete lack of time pressure in what feels like should be a tense race against a foe with a significant lead limits it to 4 stars.

    Still lots of fun.


    Good advance to the story and good scenario for new players

    4/5

    I just played this one with a good GM, and players I already like, so my opinion is rather good right now.

    Seems like a good fit, for new players, and could rise to 5 stars, but I really need to read it first to give useful and fair feedback.

    I think running 4-01 (optional), 4-05, and 4-10 in quick succession is likely the best way to experience the story. Personally, I might try to schedule them on the same weekend, not sure.

    In retrospect and after talking to the GM, I would have liked some way for the final encounter to last a bit longer. This is something I have been seeing a lot recently, the final encounter or BBEG sometimes struggles to last long enough for the GM to show of all/most of their features.
    This is less of an issue in higher-level adventures, and admittedly our table played at the upper end of low tier, which in my experience tends to result in encounters with a lot of somewhat lackluster (just talking about combat difficulty) enemies.
    It would be lovely for the scaling to be a mix of adding more enemies and buffing the existing baseline enemies somewhat.

    This might be a PF2 issue, at least at the low levels, and of course, org play has rather large level bands and mixed character levels, which makes scaling substantially harder than in other adventures.


    A fun moment

    4/5

    Ran this one with 30 CPs and really had good fun.
    In itself, not the most memorable of scenarios, but can be played without being too serious.
    Encounters are not particularly challenging.


    1 to 5 of 8 << first < prev | 1 | 2 | next > last >>
    Paizo Employee Organized Play Coordinator

    3 people marked this as a favorite.

    Announced for February! Cover and product description are not final and are subject to change.

    Shadow Lodge

    1 person marked this as a favorite.

    Very excited to see how this all turns out! :)
    (You could say that's a no-brainer, coming from me?)

    Paizo Employee Organized Play Coordinator

    1 person marked this as a favorite.

    Map list updated.

    Exo-Guardians

    Is there another scenario that uses these maps?

    In particular the 1st one.


    Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
    Time traveler wrote:

    Is there another scenario that uses these maps?

    In particular the 1st one.

    Yes.

    In PFS1:

    There are multiple scenarios that use one or the other: 8-99, 9-05 10-10, 10-15, 10-16.

    In PFS2:

    The second is used in PFS2 1-01.

    In SFS:

    The first is used in SFS 4-13.

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