My PCs may be going up against Voidglutton in final level of first part. Need advice.


Abomination Vaults

Liberty's Edge

My PCs are 5th level. The Voidglutton is level 8. How to I tell them that this monster is above them without metagaming? I don't want to do a TPK. I don't fudge roles, but I don't think they have a chance against it.


Pathfinder Roleplaying Game Superscriber

Did they meet Otari?

In my game, I had him warn the PCs that he felt the presence of a very powerful entity in this area, and that they should better avoid the place for now. Since his ghost is kind of obsessed with completing his main unfinished task (removing the menace over Absalom) and he sees the PCs as the heroes who will do that, it makes sense that he would do all he can to keep them alive and insist that they do not put themselves in unnecessary danger.

Liberty's Edge

Dalvyn wrote:

Did they meet Otari?

In my game, I had him warn the PCs that he felt the presence of a very powerful entity in this area, and that they should better avoid the place for now. Since his ghost is kind of obsessed with completing his main unfinished task (removing the menace over Absalom) and he sees the PCs as the heroes who will do that, it makes sense that he would do all he can to keep them alive and insist that they do not put themselves in unnecessary danger.

That works, thanks


Yeah, I would give them some sort of narrative forshadow that this is a dangerous creature and / or area. But also part of the nature of the old school dungeon crawl which this module is a homage to, is the party encountering something out of their league and learning when to run. The Void Glutton very specifically does not chase the party and if the party demonstrates the intent to run I probably would not chase them to do the finishing blow, but instead use actions to intimidate.


Do they have Boaboa (sp?) with them? If so, use him to give them some information. Maybe as they get closer he becomes more terrified of the prospect of seeing him. Use the dolls terror to impart to the players how dangerous he is.

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