
Dalvyn |

Did they meet Otari?
In my game, I had him warn the PCs that he felt the presence of a very powerful entity in this area, and that they should better avoid the place for now. Since his ghost is kind of obsessed with completing his main unfinished task (removing the menace over Absalom) and he sees the PCs as the heroes who will do that, it makes sense that he would do all he can to keep them alive and insist that they do not put themselves in unnecessary danger.

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Did they meet Otari?
In my game, I had him warn the PCs that he felt the presence of a very powerful entity in this area, and that they should better avoid the place for now. Since his ghost is kind of obsessed with completing his main unfinished task (removing the menace over Absalom) and he sees the PCs as the heroes who will do that, it makes sense that he would do all he can to keep them alive and insist that they do not put themselves in unnecessary danger.
That works, thanks

Snake0202 |

Yeah, I would give them some sort of narrative forshadow that this is a dangerous creature and / or area. But also part of the nature of the old school dungeon crawl which this module is a homage to, is the party encountering something out of their league and learning when to run. The Void Glutton very specifically does not chase the party and if the party demonstrates the intent to run I probably would not chase them to do the finishing blow, but instead use actions to intimidate.