Protectors of Willowshire (Post your player characters here!)


Season of Ghosts


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Sniped Keftiu, mwahaha.

If I get the chance to play in this rather than run it, I would love to bust out a kineticist of some sort... Honestly, I hope the player's guide has a lot more info on Shenmen to guide my ideas more, but at least Tian Xia World Guide is soon!


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Some concepts I'm considering:

Fleshwarp (Created) thaumaturge with weapon and wand implements, plus leaning into Scroll Thaumaturgy/Esoterica and Fighter Dedication/Sudden Charge/Knockdown (and eventually Advanced Weapon Training [Flail] for flickmace). A "bodyguard" to a caster/magical being at loose ends after their "boss" lost to a rival.

Hobgoblin (Smokeworker) alchemist (bomber) with the Mauler Dedication. A Kaoling expat researcher and mercenary.

Kobold (Spellscale) rogue (eldritch trickster/sorcerer [draconic bloodline]). A thug and enforcer looking for a fresh start.

Ratfolk (Longsnout) cleric (cloistered) with the Martial Artist Dedication. A zen-like priest and spiritualist.

RPG Superstar 2009 Top 32

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Until we get a Player's Guide, how do we create concepts? We don't know much about Tien ancestries, backgrounds, or archetypes.

Paizo Employee Creative Director

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The town is "Willowshore" not "-shire", but since the Lost Omens Tian Xia books aren't going to be out in time for this Adventure Path, using existing lore from 1st edition works perfectly well. Especially since "Season of Ghosts" takes place over a century ago, a few years after the Age of Lost Omens begins.

I can also give a quick preview of Willowshore itself in that it's mostly humans living there, but also some elves, half-elves, halflings (Inner Sea themed ancestries) and kitsune, tengu, and nagaji (Tian-Xia themed ancestries).

The Player's Guide will give plenty more information, and will include a shortened version of the Willowshore gazetteer for players to look over. As with all Player's Guides, we're hoping to have it out not long before the first adventure (which is scheduled to release in Ocotober) is out.


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I think a Samsaran or Duskwalker might be the way to go for this one, someone with a more neutral spin on the cycle of life and death than all of Shenmen’s ghosts. A Thaumaturge could work as a relic-carrying exorcist, though I’m holding out hope for a Shaman playtest in a month.

Lord Fyre wrote:
Until we get a Player's Guide, how do we create concepts? We don't know much about Tien ancestries, backgrounds, or archetypes.

A Player’s Guide always helps, but we know a fair bit of Tian Xia stuff! Shenmen even got a little section in Book of the Dead, talking about how there’s dead Pharasmins all over the place.


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James Jacobs wrote:

The town is "Willowshore" not "-shire", but since the Lost Omens Tian Xia books aren't going to be out in time for this Adventure Path, using existing lore from 1st edition works perfectly well. Especially since "Season of Ghosts" takes place over a century ago, a few years after the Age of Lost Omens begins.

I can also give a quick preview of Willowshore itself in that it's mostly humans living there, but also some elves, half-elves, halflings (Inner Sea themed ancestries) and kitsune, tengu, and nagaji (Tian-Xia themed ancestries).

The Player's Guide will give plenty more information, and will include a shortened version of the Willowshore gazetteer for players to look over. As with all Player's Guides, we're hoping to have it out not long before the first adventure (which is scheduled to release in Ocotober) is out.

Oops. That's what I get for not checking... I was so sure, haha. Wish I could edit thread titles.

Very excited for this to launch! I MAY be bringing some newbies in with it as their first AP - either it or Gatewalkers.


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I love knowing that Nagaji are here!! They’re my favorite Tian Ancestry, but I was worried they wouldn’t make good sense in Shenmen.

Maybe do one as a Spirit Barbarian, or my old idea for a Thaumaturge/Sorcerer… either one could be blessed by a Spirit Naga.

Scarab Sages

Pathfinder Maps, PF Special Edition Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Superscriber

I was thinking that a wayang might be an interesting choice for this AP.

Liberty's Edge

Dunno for the build, but the Tian Ghost Story screams for a drunken old fool that just happens to burst with martial prowess and some mystic energy. Maybe Monk with a dash of Magus or Kineticist or Cleric / Oracle.

I could see a Kobold for this, merging the concept with a Kobold Monk/Oracle build I have been thinking about for some time.


Lady Nanbyo is one of my favorite gods, and an Oracle built around her theme of disasters could fit right into Shenmen. Probably a tragic background about how disasters follow him.

The fluff of the 1E onmyoji spiritualist archetype as well is something I adore, and a summonner based on that- with the adventure being "the mission fate has assigned for me"- could also be really cool. Exorcist dedication could fit (we always play with free archetype). Could worship either Tsukiyo or Pharasama.

I think that morph-risen reflection based on a Jorogumo with mysterious condition/curse that locked it's shape also has some really good dramatic potential. No specific class is in my mind, but sorcerer or rogue is my first instinct.


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Pathfinder Lost Omens, Rulebook Subscriber

My current thoughts are to be a Tanuki Gunslinger once Tian Xia Character Guide drops my furry bois. Just a big racoon-dog boi with a big ol' cannon.

Another alternative is an Inventor or even a Wood/Metal Kineticist that's all about making Karakuri constructs to help out around town.

Grand Lodge

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I want to make a Peach-boy Leshy fighter!


A Tian-Min champion of Tsukiyo

Or

A Tian-La Ranger or Druid with a short bow and a horse companion

Or

An Aphorite witch of some kind.

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