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Here is the scenario.
Player A can cast see invisibility on himself.
Player B can cast Permanency.So can Player B make See Invisibility permanent on Player A?
RAW, No, for two reasons:
1) You can only makes spells YOU cast permanent*, and2) Permanency on 'See Invisibility' is self only
Source
PRPG Core Rulebook pg. 318
Casting
Casting Time 2 rounds
Components V, S, M (see tables below)
Effect
Range see text
Target see text
Duration permanent; see text
Saving Throw none; Spell Resistance no
Description
This spell makes the duration of certain other spells permanent. You first cast the desired spell and then follow it with the permanency spell.
Depending on the spell, you must be of a minimum caster level and must expend a specific gp value of diamond dust as a material component.
You can make the following spells permanent in regard to yourself.
Spell Minimum Caster Level GP Cost
Arcane sight 11th 7,500 gp
Comprehend languages 9th 2,500 gp
Darkvision 10th 5,000 gp
Detect magic 9th 2,500 gp
Read magic 9th 2,500 gp
See invisibility 10th 5,000 gp
Tongues 11th 7,500 gp
You cannot cast these spells on other creatures. This application of permanency can be dispelled only by a caster of higher level than you were when you cast the spell.
In addition to personal use, permanency can be used to make the following spells permanent on yourself, another creature, or an object (as appropriate).
Spell Minimum Caster Level GP Cost
Enlarge person 9th 2,500 gp
Magic fang 9th 2,500 gp
Magic fang, greater 11th 7,500 gp
Reduce person 9th 2,500 gp
Resistance 9th 2,500 gp
Telepathic bond* 13th 12,500 gp
*Only bonds two creatures per casting of permanency
Additionally, the following spells can be cast upon objects or areas only and rendered permanent.
Spell Minimum Caster Level GP Cost
Alarm 9th 2,500 gp
Animate objects 14th 15,000 gp
Dancing lights 9th 2,500 gp
Ghost sound 9th 2,500 gp
Gust of wind 11th 7,500 gp
Invisibility 10th 5,000 gp
Mage's private sanctum 13th 12,500 gp
Magic mouth 10th 5,000 gp
Phase door 15th 17,500 gp
Prismatic sphere 17th 22,500 gp
Prismatic wall 16th 20,000 gp
Shrink item 11th 7,500 gp
Solid fog 12th 10,000 gp
Stinking cloud 11th 7,500 gp
Symbol of death 16th 20,000 gp
Symbol of fear 14th 15,000 gp
Symbol of insanity 16th 20,000 gp
Symbol of pain 13th 12,500 gp
Symbol of persuasion 14th 15,000 gp
Symbol of sleep 16th 20,000 gp
Symbol of stunning 15th 17,500 gp
Symbol of weakness 15th 17,500 gp
Teleportation circle 17th 22,500 gp
Wall of fire 12th 10,000 gp
Wall of force 13th 7,500 gp
Web 10th 5,000 gp
Spells cast on other targets are vulnerable to dispel magic as normal. The GM may allow other spells to be made permanent.
The fact that Darkvision is on the 'self only' list when it can normally be cast on anyone reinforces the 'the spells can only be made permanent on you' intent (at least to me).
*Yes, the 'Magic Fang' spells listed as valid spells is kinda weird...

Azothath |
for See Invisibility:D2{personal} & Permanency:U5 on someone else? No.
You first cast the desired spell and then follow it with the permanency spell.
one could use (specifically scribed) scrolls but cost! See Invis 2@10 $500, Perm 5@10 $1250 +$5000. They need to be specifically scribed as the scriber sets all the options (like what spell is to become permanent) along with correct material component. Then the various UMD checks... then one Dispel Magic from a CL11 and... might be more practical to get an item that does See Invis.

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UMDing a scroll is a thing.
I think Limited Wish's ability to 'Duplicate any non-sorcerer/wizard spell of 5th level or lower, provided the spell does not belong to one of your opposition schools' is the 'normal' way to cast a Magic Fang and make it permanent...

Pizza Lord |
You can cast magic jar (and have no other targets of equivalent level to your target nearby to make hitting them at random easier), and have them forgo their save to be trapped in your spell focus while you are in their body.
Then, technically you can cast see invisibility, which will be on the body, and permanency (since it's technically you), and then it will be permanent on the body. In this case, the permanency caster would have to cast both spells (plus magic jar). (Unless your GM rules that that's not a spell that stays on a body, like bull's strength might, but instead... stays with the soul).

Azothath |
right. I'd agree that magic jar/possession by the caster then grabbing the components and casting is the most practical solution for mid-high level cooperative groups where the spell is anchored to the body (most cases, range/target:touch, creature, instantaneous). Usually the question of body/soul arises from death and subsequent raising a body, is the effect still active?
Personal spells are tricky as once the possession ends does the target still qualify as a valid target? The simple answer is NO, so I think it will take some convincing to rule otherwise. see Designing Spells - Target

Pizza Lord |
right. I'd agree that magic jar/possession by the caster then grabbing the components and casting is the most practical solution for mid-high level cooperative groups where the spell is anchored to the body (most cases, range/target:touch, creature, instantaneous). Usually the question of body/soul arises from death and subsequent raising a body, is the effect still active?
Personal spells are tricky as once the possession ends does the target still qualify as a valid target? The simple answer is NO, so I think it will take some convincing to rule otherwise. see Designing Spells - Target
The former body (the one you left) would not qualify for YOU or PERSONAL, obviously. So if you magic jar'd into your friend the elf, you couldn't then cast shield and have it be in effect on your comatose body that's laying on the floor. It would be on you, in the body of the elf. If you then left the elf and went back into the gem focus, the shield would stay on the elf, it wouldn't move to protect the magic jar receptacle, or your original body if you went back into it or ended the spell.
So yes they would be invalid targets (in a manner of speaking), but it doesn't matter because they were valid when it was cast. In this case, it would only matter if the spell or effect would be considered mental or affecting the body. If I charm person a target and then they magic jar in to the body of a dragon or something. They're still charmed and consider me a trusted friend, just in another body (even if they somehow count as being not a humanoid anymore or somehow that body would be invalid for the spell.
Now, it might require some rulings if you cast charm person on a target and then you magic jar/possess a different body without telling anyone. Assuming you didn't inform them or otherwise give any clues to it happening, does the magic of charm person just automatically shift the target's feelings towards you in the new body? Just, one minute they're looking at with trust, then you mind leap into someone across the room and they just slowly pivot to gaze at them trustingly?