Move to next Adventure Deck, do you remove previous decks cards?


Pathfinder Adventure Card Game General Discussion


I’m finishing Burnt Offerings (Adventure Deck 1) from Rise of the Runelords. When I start the Skinshaw Murders (Adv Deck 2), do I remove all cards from Burnt Offerings?

It seems to me adding new cards without removing the old ones begins to water down everything. By the 4th, 5th and 6th Adventure Decks, if you have cards from the early decks, you might get weak enemies and crappy items/weapons/armor etc… and that won’t help with the later Adventure Deck Henchmen and Villians.


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Superzook wrote:
When I start the Skinshaw Murders (Adv Deck 2), do I remove all cards from Burnt Offerings?

Each time you begin a new Adventure of any PACG Adventure Path, you add all the cards from that deck/level. The rules for the earlier (pre-Core Set) base sets, like RotR, tell you that after you begin Adventure 3, when you banish a bane with the Basic trait, remove it from the game, and you may do the same with Basic boons. (Not level B, but the cards with the word "Basic" among the traits.) When you begin Adventure 5, you do the same for cards with the Elite trait. These rules are printed on the card that lists the six adventures in the AP.

Most people just remove all Basic cards when they begin Adventure 3 (unless there are boons you specifically want to keep, like Cure spells or easy-to-acquire armor) and remove all Elite cards when beginning Adventure 5. It's much easier then trying to remember to keep checking if the card you encounter is Basic or Elite, and you don't have embarrassingly easy banes hanging around until the end.

Beginning with the Curse of the Crimson Throne AP, you are instructed instead to remove all non-Veteran banes at least three levels below the level of your current Adventure and any non-Blessing boons you want of the same level. (Remove level 0 cards when beginning Adventure 3, remove level 1 cards when beginning Adventure 4, etc.)
I prefer to follow these guidelines when playing Adventures based on the older sets. This definitely weeds out most of the "weak" boons and "crappy" banes!


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Pathfinder Adventure, Adventure Path, Lost Omens, PF Special Edition, Starfinder Adventure Path Subscriber

To be clear, for pre-Core sets (such as Rise of the Runelords), the instructions on when and how to remove cards from the box appear on the Adventure Path card, rather than in the rulebook. In Core, the instructions are in the storybook (again rather than in the rulebook).

I would echo Whipstitch and suggest to remove all Basic/Elite cards in advance when beginning their respective adventures rather than removing them one-at-a-time when you banish them. It makes you far more likely to come across higher-level boons when you cull all of the Basics out at once, as well as interesting banes instead of ones that you just automatically defeat by sneezing in their general direction.

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