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I'm introducing a kineticist (earth/water, if it matters) at the start of 3rd level in my current campaign. The problem I'm having is, I really have no idea what to recommend for 75gp of initial purchases. Kineticists don't need or want weapons, gate attenuators and skill-boosting items are 3rd level so technically out of reach, and... what else would you want that actually costs money? Mundane armor, toolkits and mounts only cost so much, and it's not 75gp, or even 40gp. I'm mostly looking for ideas of other things to suggest and/or grant to this player, particularly for low-level permanent items. Am I just missing an entire category of useful stuff?

Ravingdork |

I'm running into the same issue with my PFS character, a pyrokineticist. When he gets to 2nd-level, he's going to have 52gp and I have no idea what to spend it on.
Maybe I'll just get 5,000 pints of oil, just to watch the world burn.

StarlingSweeter |
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Heres some decent items to spec for a kineticist looking to spend gold beyond consumables.
Bloodhound Mask- Imprecise scent for when it matters
Cantrip Deck- You have the hands to use them!
Everburning torch- If you don't have darkvision
Flask of Fellowship- Some great roleplay for a +1 bonus to Diplomacy
Hat of Disguise- Don't blow your allies infiltration
Hand of the Mage- Sometimes opening a door from 30ft away can be nice
Skittering Mask- Helps you get out of danger when down...but not too far out of danger.
Earplugs, Airbladders, Brass Ears, Grappling Hooks and Crowbars are also useful mundane items to keep around.

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Huh? Why would a 3rd Level Item be out of reach for a 3rd Level character?
The guidance for creating a new character at a level higher than 1st assumes that they have just barely reached their current level (which is the case here), and therefore they only have access to items whose level is strictly lower than that during character creation. (CRB p511)